[Java2D] Is this bad practice? Multiple Graphics2D Objects
Posted
by m00st
on Stack Overflow
See other posts from Stack Overflow
or by m00st
Published on 2010-06-18T13:58:08Z
Indexed on
2010/06/18
14:03 UTC
Read the original article
Hit count: 330
I've created a JPanel canvas that holds all graphics; namely JLabel. To get animated sprites to work you have to over ride the paintComponent of the extended JLabel class. I've successfully implemented animated sprites this way.
Is it bad practice to have a Graphics2D canvas and then have multiple 'images' in their own Graphics2D?
© Stack Overflow or respective owner